CDub
// Custom deck · Eleven, the Mage + Mike, the Dungeon Master Eleven Cards
Bracket
B3
Eleven Cards · Bracket 3 · Table talk

RULE ZERO. count to eleven.

Read this before the first shuffle. The one-sided wipes, Biorhythm finish and Mike loop are all part of the current 100.

01 // Readout

Bracket 3 readout.

Say before shuffling up

Bracket 3 with 3 Game Changers: Rhystic Study, Consecrated Sphinx, Biorhythm. No mass land denial, no extra turns, no nonland tutors. Main plan: Eleven's attack trigger draws a card, and if I have 11 or more cards in hand I cast an instant or sorcery from hand for free. The free spells are one-sided wipes (Ruinous Ultimatum, In Garruk's Wake), Rise of the Dark Realms, Rishkar's Expertise, Approach of the Second Sun and Biorhythm. Two-card win to know about: a one-sided wipe followed by Biorhythm sets every opponent left with no creatures to 0. Not an infinite. It needs 7 to 9 mana plus Eleven at 11 cards, so it shows up late. Backup loop: Mike + Ashnod's Altar + Pestermite or Deceiver Exarch is an unbounded ETB and death loop that wins nothing alone. Midnight Reaper plus Psychosis Crawler turn it into a kill: five pieces in total. Taxes to expect: Rhystic Study and Mystic Remora ask you to pay or I draw. Grand Abolisher stops you from casting spells on my turn.

// Bracket 3 · 3 Game Changers · WUBRG

decks.cdubgames.com/eleven-cards/tournament-3/

Table disclosures

Classification
Bracket 3 (Upgraded). Three Game Changers at the cap.
Game Changers
3 / 3: Rhystic Study, Consecrated Sphinx and Biorhythm.
Infinite combos
Mike + Ashnod's Altar + Pestermite or Deceiver Exarch is a three-piece ETB and death loop. Midnight Reaper plus Psychosis Crawler make the five-piece kill. No two-card infinite.
Two-card win
A one-sided wipe followed by Biorhythm. The Eleven line needs 7 to 9 mana for the wipe plus Eleven and an eleven-card hand after her attack-trigger draw.
Mass land denial
None.
Extra turns
None.
Fast mana
Sol Ring (exempt). Bloom Tender can produce five mana with both commanders out.
Tutors
No nonland tutors. Farseek, Nature's Lore, Three Visits and Solemn Simulacrum search for lands.
Table pressure
Rhystic Study and Mystic Remora tax spells. Grand Abolisher stops opposing spells and activated abilities of artifacts, creatures and enchantments during your turn.

The briefing above is ready to read aloud. The notes below explain the two finishing lines before the game begins.

The two lines to explain

Wipe plus Biorhythm. Hard-cast Ruinous Ultimatum or In Garruk’s Wake before combat, then attack with Eleven and cast Biorhythm from hand if her trigger leaves you with eleven or more cards. Opponents with no creatures when Biorhythm resolves go to zero life. It changes your life total too.

Mike loop. Begin with an untapped Mike that can use its tap ability. Sacrifice Pestermite or Deceiver Exarch to Ashnod’s Altar for {C}{C}, spend it on Mike to return that creature tapped, and use its entry trigger to untap Mike. The three-piece loop generates no net mana. Midnight Reaper draws at the cost of 1 damage per loop, and Psychosis Crawler makes each opponent lose 1 per draw. Stop before your life or library runs out.

Grand Abolisher. Opponents cannot cast spells or activate abilities of artifacts, creatures or enchantments during your turn. Triggered abilities, static abilities and other permitted actions still matter; it does not guarantee a spell resolves.

Open the play guide or check the complete deck list and downloads.

09 // Glossary

MTG terms that show up above.

Open glossary
Game Changer
A specific card on Wizards' published Game Changer list. Bracket 3 allows up to 3. Bracket 4 has no published cap but a higher count weights rule-zero conversations.
Bracket
The published power-tier system for Commander: 1 (precon), 2 (casual), 3 (upgraded/standard), 4 (high-power), 5 (cEDH).
ETB
Short for 'enters the battlefield'. Any triggered ability that fires when a permanent enters play is an ETB trigger.
// Other decks