RULE ZERO. count to eleven.
Read this before the first shuffle. The one-sided wipes, Biorhythm finish and Mike loop are all part of the current 100.
Bracket 3 readout.
Say before shuffling up
Bracket 3 with 3 Game Changers: Rhystic Study, Consecrated Sphinx, Biorhythm. No mass land denial, no extra turns, no nonland tutors. Main plan: Eleven's attack trigger draws a card, and if I have 11 or more cards in hand I cast an instant or sorcery from hand for free. The free spells are one-sided wipes (Ruinous Ultimatum, In Garruk's Wake), Rise of the Dark Realms, Rishkar's Expertise, Approach of the Second Sun and Biorhythm. Two-card win to know about: a one-sided wipe followed by Biorhythm sets every opponent left with no creatures to 0. Not an infinite. It needs 7 to 9 mana plus Eleven at 11 cards, so it shows up late. Backup loop: Mike + Ashnod's Altar + Pestermite or Deceiver Exarch is an unbounded ETB and death loop that wins nothing alone. Midnight Reaper plus Psychosis Crawler turn it into a kill: five pieces in total. Taxes to expect: Rhystic Study and Mystic Remora ask you to pay or I draw. Grand Abolisher stops you from casting spells on my turn.
decks.cdubgames.com/eleven-cards/tournament-3/
Table disclosures
The briefing above is ready to read aloud. The notes below explain the two finishing lines before the game begins.
The two lines to explain
Wipe plus Biorhythm. Hard-cast Ruinous Ultimatum or In Garruk’s Wake before combat, then attack with Eleven and cast Biorhythm from hand if her trigger leaves you with eleven or more cards. Opponents with no creatures when Biorhythm resolves go to zero life. It changes your life total too.
Mike loop. Begin with an untapped Mike that can use its tap ability. Sacrifice Pestermite or Deceiver Exarch to Ashnod’s Altar for {C}{C}, spend it on Mike to return that creature tapped, and use its entry trigger to untap Mike. The three-piece loop generates no net mana. Midnight Reaper draws at the cost of 1 damage per loop, and Psychosis Crawler makes each opponent lose 1 per draw. Stop before your life or library runs out.
Grand Abolisher. Opponents cannot cast spells or activate abilities of artifacts, creatures or enchantments during your turn. Triggered abilities, static abilities and other permitted actions still matter; it does not guarantee a spell resolves.
Open the play guide or check the complete deck list and downloads.
MTG terms that show up above.
Open glossary
- Game Changer
- A specific card on Wizards' published Game Changer list. Bracket 3 allows up to 3. Bracket 4 has no published cap but a higher count weights rule-zero conversations.
- Bracket
- The published power-tier system for Commander: 1 (precon), 2 (casual), 3 (upgraded/standard), 4 (high-power), 5 (cEDH).
- ETB
- Short for 'enters the battlefield'. Any triggered ability that fires when a permanent enters play is an ETB trigger.
Opening hands, game plan, win conditions, sequencing, and common mistakes for this build.
The complete list for this build, with copy, download, and print options.
Orzhov Elder Dragon commander, 4-mana 4/4 flying vigilance who gives every instant and sorcery you cast Casualty 1. Sacrifice a power-1+ creature on cast, copy the spell, pick new targets. Bracket 3 sac-engine voltron with a token suite, equipment kit, and recursion. Zero Game Changers, no infinite combos.
Hunter's Golgari elf tribal. Go wide with Elves and lords, then tap ten untapped Elves so each opponent loses 10 and Hunter gains 10, or swing the swarm under Coat of Arms. Zero Game Changers, no combos. Bracket 2.
Custom builds, cEDH lists and stock precons, filtered by colour, bracket or commander.